Week 2 | Intro to Blender


•┈┈┈••✦ ♡ ✦••┈┈┈•

 I 'Donut' Know How This Works

•┈┈┈••✦ ♡ ✦••┈┈┈•

Since I don't have my 'official' turn arounds yet, I'm not quite focusing on modeling the character yet. But here are thumbs of her so far from my other class!


Instead I wanted to gently introduce my brain back into 3D modeling. I've also been watching and gathering tutorials I think will be useful when I work on my model. I went to the very basics: the famous donut tutorial by Blender Guru on Youtube. I went with his most updated version. The whole tutorial (all parts) is about 5 hours long, so it fit in perfectly for more physical work to do for this class (aka, actually doing something and not just researching lol). I got quite far, doing 20 minute sections at a time through out the week. I tried to document my progress with screen shots, but I have a bad habit of getting really focused and forgetting to take screenshots so it's not very consistent.


Blender Tutorial for Complete Beginners - Blender Guru



I started with a torus, which is a ring shape. I then learned how to add more faces, and smooth out the shape so it isn't jagged by using subdivision tools


I then used vertices and a proportional shape tool to budge to mesh into a more irregular shape, so it wasn't so perfect. I then pinched the middle a bit, as per the tutorial to give it that weird donut shape.


I then doubled the shape, and made it thicker with a solidify tool, after deleting the bottom part of the second mesh I didn't need. With this step, I learned mostly how to move the mesh over itself with out clipping or artifacting - by snapping things together. The icing was very tedious but the funnest part for me.


Here I was getting into sculpting! I was extruding the edge of the icing, learning how to use masking tools. The goal was to mimic the gathering and weight of icing seen on real donuts when they drip. Speaking of drips, I was also using sculpting tools to smooth out and inflate the icing drops. They're actually just extruded out from the icing layer.



Here I changed the materials, and went into rendering mode to add some glossiness. The final part of the tutorial is very rendering heavy - so I might save it for when I get to that part of my own process. I feel a lot more confident after using this tutorial. It went through the very basics, like the layout of the program, and mentioned helpful tools beginners may overlook. Overall I feel a lot more comfortable with the program now. Which is nice, because 3D modeling is terrifying actually.

For fun, I dug up a project I did last year. We got a crash course blender tutorial and a single week to finish it. I was stressed the entire time but it didn't turn out so bad! It'll be a good stepping stone to track my progress. I added on the details in post because I just had zero time, and I hated the program (lol)




So consider this round my redemption arc. I will have tons of time to do much better!
≽^•⩊•^≼

•┈┈┈••✦ ♡ ✦••┈┈┈•

For Next Week

•┈┈┈••✦ ♡ ✦••┈┈┈•

I have a few tutorials I am going to attempt to run through next week.
They include:



I'm not sure if my skill level is compatible with these, but I want to try anyways. I'm usually pretty good at just figuring things out - plus, Reddit exists. I really just want to dive into modeling. This week, I'll probably just follow exactly what these tutorials do. After that, I'll begin to use the tutorials to help me make models that more align with what I have in mind for my other classes game concept. I'm probably not going to worry about things like clothes or accessories, just the very basics.

Last week when we presented ideas, it was suggested that the end product be a papercraft. I'm very interested in that, so I'll probably also start poking around for tutorials or creators who create complex paper crafts like that. I've seen people make entire figurines of anime characters out of paper so at least I know it's possible.




Comments

Popular Posts